battlecrazed-axe-mage:

frosidon:

thetygre:

thedrunkenminstrel:

D&D is first and foremost a co-operative game and the enjoyment and comfort of fellow players takes precedence over whatever beautiful arc you have in your mind. If you want complete control of the narrative, write a novel.

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If
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you
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want
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complete
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control
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of
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the
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narrative
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write
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a
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novel
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True for both players and DMs.

Corollary point: as a player, it’s your job to be an interesting protagonist in a way that still allows for the GM and other players to also have their fun. As a player if you’re just there to fuck around, not contribute to the story, or act like you’re the main character, go play a videogame instead.

The worst kind of player is the kind who uses their characterization to be a dick to their groupmates. “But my character is just like that” well you made a bad character for this venue, do better by your team. Think about the other people at your table and whether you’re making it fun for everyone, not just yourself.

valldoesdnd:

After 2 years of D&D homebrew, I’ve decided to look back on some of the older designs I’ve made, and give them a few updates, either to get them a little more balanced, or simply to rehash them using the knowledge I’ve gleamed over the years to make them better. Ecunna was kind enough to give me a hand with this one, and it’s certainly turned out better than expected! 

The Timekeeper was always intended as a creature that fought alongside time itself, and now it certainly feels more like what I intended it to be in the first place. Still as dangerous as ever, but now with a more snowball play style. 
Leave this thing long enough and it’ll be harder and harder to emerge victorious.